1. Getting the Rift: UW-Stout students use virtual reality technology for game prototypes

    Students use the Oculus Rift in the Game Design and Development computer lab during winter term classes Wednesday, January 14, 2015. Students in the game design and development program will once again travel to L.A. to present their projects to the Jim Henson Company. This time, they are working with the Oculus Rift, a head-mounted virtual reality display.(UW-Stout photo by Brett T. Roseman)

    Menomonie, Wis. — Virtual reality technology became a reality during winter break for 16 students at University of Wisconsin-Stout. Students in the Interactive Environments class worked with the cutting-edge device Oculus Rift as they developed ideas for two video games. The three-week Winterm class, in the new Bachelor of Fine Arts in game design and

  2. Snap-on rolls out safer industrial wrench developed at UW-Milwaukee

    Andy Lobo, director of product management and development at Snap-on Inc., demonstrates an ergonomic wrench designed at UWM. The wrench sold by Snap-on will reduce injuries among workers in the gas utility industry.

    Nearly 30 percent of worker injuries in the gas utility industry come from changing meters. Many of these are so severe they require surgical treatment. But now, Kenosha-based toolmaker Snap-on Inc. has introduced a new product created by engineers at the University of Wisconsin-Milwaukee – an industrial wrench designed to reduce shoulder, hand and back injuries. Snap-on officials